package 
{
	import flash.net.Socket;
	import net.flashpunk.Engine;
	import net.flashpunk.FP;
	
	/**
	 * ...
	 * @author OSEA
	 */
	public class Main extends Engine
	{
		private var socket:Socket = null;
		public function Main()
		{
			super(800, 600, 60, false);
			FP.world = new MyWorld();
			
			this.socket = new Socket("localhost", 1234);
		}
		
		override public function init():void
		{
			trace("flash punk init is success!");
			trace("test");
		}
		
	}
	
}